At Supergiant, Gavin lends his mad APM to building our engine and tools, and all aspects of our games, from systems to characters and everything in between. During this tenure, Gavin soon rose from the ranks of QA due to his proficiency as an engineer and designer, as well as his surpassing skill as a player – he was 1v1 ladder champion on both Generals and C&C 3. Gavin got his start in the game industry at the wee age of 15, when he joined Westwood Studios as a tester on Command & Conquer: Yuri’s Revenge, and subsequently worked on every title from that team including C&C Generals and Zero Hour, The Battle for Middle-earth and its sequel, C&C 3, and Red Alert 3. Like a modern-day boy-raised-by-wolves (OK maybe not), Gavin was fostered by the likes of Mario, Link, Samus, Mega Man, and other iconic heroes from the golden age of games. Gavin was born in the same month the Nintendo Entertainment System shipped to North America, and it wasn’t long before he wrenched that controller away from older kids’ hands. However, his greatest accomplishment may or may not be the following Diablo II-inspired music video. At Supergiant, Amir oversees production of our games, designs and tunes much of the gameplay in them, and takes point on many other day-to-day operations. Along with his colleague Gavin, he left the studio in 2009 to form Supergiant Games in his ongoing quest to give back to gaming what gaming’s given him. After majoring in English at Columbia University, he joined Electronic Arts to work on the Command & Conquer franchise, where he was responsible for design on Command & Conquer 3: Tiberium Wars and Command & Conquer: Red Alert 3. To this day, he still DMs to the same group, which includes our very own Darren Korb! Contrary to the impression this must give, he did move out of his parents’ house for a while. Amir grew up in the very place in which Supergiant Games was originally headquartered – the same home in which he took up hosting pen-and-paper role-playing sessions at the tender age of 10.
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